Despite leaning towards a more MSU style of play, you should dominate the objective game in most match-ups, even without ObSec. The other part of the equation in winning missions is board control, and the ability to score objectives. Bladeguard, who are mostly restricted to being on foot, get a big lift from being able to Advance and charge. Die Legion der White Scars bekommen von Forge World Nachschub in Form eines Preators und eines Contemptor Dreadnought. For more White Scars list ideas, click this link. I’ve had some variations to this list but in general it’s been this at 2000 points with a +1 unit depending on how I felt that day. If you manage to pull this off against a unit like Magnus or buffed up Bullgryn, it can be game winning. This is a faction-defining ability, fundamentally changing how White Scars play. This may well be a case where Attack Bikes simply outclass them, though – the bikes don’t cost much more to get a bonus wound, an ok amount of anti-infantry, and a weapon which is just 2 shots instead of having to fiddle about with conditional double-shooting, as well as being much faster. What tactics have been working for you? The best way to outfit these is with a single lightning claw and a storm shield, which gives them some real durability while they have plenty of offensive output with the +1 attack they get from having a single claw. Good stuff! Most importantly, for me at least, these Formation can be taken with an Chapter Tactics. These are part of the Scarblade Strike Force, but can also be taken by any Space Marine army (or allied into another force). Glad you liked it brother and good to have you gaming again! He can even be -1 to hit, which may be vital for keeping him alive longer. Got much better results once I started running Units of 7+. To show the speed of the legion, warriors with the Legiones Astartes (White Scar) special rule can do the following: In general I deepstrike all my jumpers then deploy my intercessors. HQ This web site is completely unofficial and in no way endorsed by Games Workshop Limited. Posted on October 12, 2017 Greetings, fellow crybaby devilmen! Lieutenant: Jump Pack, Plasma pistol, Power sword If you need something melted right now, this list will certainly get you a long way there. And again, remember how good these gents are at leaping into enemy lines and then assassinating enemy characters by making them the closest model! So that is pretty damn good! Credit: Corrode. They obviously don’t kill them outright, but over time they add up, especially if you have a Flakk missile, too. That sucks, but it’s not the end of the world. And of course, the mighty Thunderfire Cannon! Not bad, but certainly not worth taking over some of the other outstanding relics such as the Banner of the Emperor Ascendant or Shield Eternal. Thanks to Hunters’ Fusillades and Born in the Saddle you have multiple options for utilising Advance moves and still operating effectively, blending moving and firepower easily. Aug 22, 2018 Aug 22, 2018 Doctrinal beliefs of the Salamanders. The White Scars chapter tactic is, if we’re honest, a 7/10 at best – being able to charge after falling back or advancing is very nice for a melee-focused army but the … Its main limitation is just that two-turn delay to get it going army-wide. My meta is not incredibly competitive but I have managed to go undefeated with them. Kor’sarro requires some setup, but the payoff is extremely good, and he’s a very strong draw to being actual White Scars rather than a successor – you can replicate the effect to an extent with a Chaplain, but it’s more limited. When one of their recruiting worlds comes under threat from a splinter fleet of Hive Fleet Leviathan, Joghaten Khan leads the Fourth Company to protect the planet from the rampaging tyranids. The book Realm of Chaos: The Lost and the Damned (Rick Priestly and Bryan Ansell, 1990) was the first book from Games Workshop to give a backstory for the Space Marines. These are part of the Scarblade Strike Force, but can also be taken by any Space Marine army (or allied into another force). Regular bikers and Attack Bikes get much the same benefit, and in particular being able to Advance and fire a unit of Attack Bikes helps give them a truly enormous threat range – 3 of them can fire 20″ across the table and open up with no hit penalty on their guns, for a truly ferocious round of multi-melta shooting. The Lt. is just too good not to take. As ever, if you have any questions or feedback, shoot us an email at contact@goonhammer.com. Exhortation of Rage, 4. Clawvets, Plasmaceptors, Attack Bikes and Bladeguard are great in almost any Marine list, but all they’re particularly well suited here in White Scars. 7 Space Marine Biker w/Bolt Pistol: Twin boltgun 2 plasma guns They’re solidly a Tier 1 army as of the writing of this article. Second and more subtly, White Scars have a 1CP stratagem called Hunters’ Fusillades, which can be used on any unit to count its weapons as being Assault for the phase – so suddenly your Devastators can move, advance, and shoot with no penalty. After that, they run around picking up objectives and harassing enemy units. This combined with the Scouts acting as a buffer to create space and secure your landing zones for your Jump troops means you have incredible ability to beta strike and counter your opponent after seeing where he deploys. The White Scars really came into their own with the release of their supplement in 8th edition and while they were initially overshadowed by Iron Hands and Raven Guard, they were the next-best and recognised as a very strong book. The bulk of your most important units can start off of the table if needs be in deep-strike reserves. The Terminators can even utilise the teleport homer to take down one side of the board before reappearing on another. Librarian with Jump Pack – Force Sword Multi-Melta The Devastator Squads provide some long ranged firepower with some built in ablative wounds which is important as they will be starting on the table. WS tactics still require them to get into combat (not too hard with the speed) BUT more importantly, for the opponent not to just fall back from them - so it's actually a bit niche in that regard. At any rate, this list gives you a lot of trickery, a ton of units, plenty of CP and a mountain of Plasma Pistols on Vanguard models who with their Chainsword, still pack a surprising amount of melee punch. Space Marine Veteran: Plasma pistol, Storm shield x7 jump Do you ever struggle with high toughness targets? Jetbikes - I run units of 6 with 2 Volkite as they are small enough to hide if needed. 5 Intercessors – Bolt Rifles, Auxilliary Grenade Launcher and Power Sword This is unfortunately, pretty much the only incentive to take Bike units in White Scars though, who typically are known for this style of play. Can you recommend a batrep where they’re used efficiently in the role you promote? If you want to take a second Captain, another great combo is the Thunder Hammer and Combi-melta. Tabletop Tactics May 8, 2020 47 230 47 Likes Chapter 2: Jericho | The Blood Temple Origins | Dungeons & Dragons Cast of Players. The combination of their very awesome Chapter Tactics and the Fly keyword combine to give you a rather unique, and very slippery play-style if you go with a Jump Troop army. I feel like T8 is this armies bane. Even for just blowing through Brimstone Horror screens, it makes your life so much easier. In today’s Chapter Focus we’re looking at the White Scars, peerless masters of the hunt. Stats-wise he’s basically a Primaris Captain with a special (and pretty good) melee weapon in Moonfang: a S6 AP-3 d3 Damage sword which can re-roll wounds and damage against characters. When the Chapter was founded, Captain Angnar and his Brotherhood, consisting of ninety-eight Astartes of the White Scars, were chosen to bec… This is a pass, though. For secondaries, Encirclement is also really handy for taking something cheap – Company Veterans or even Servitors – and popping them into the enemy deployment zone to deploy scramblers or pop up for easy Linebreaker points. Essentially, your entire army functions in a way nearly no other armies function: they move in and out of combat with impunity. We’ve talked about the utility of Attack Bikes extensively here, and it’s hard to argue with the sheer ferocity of 12 Eradicators doing their thing – especially here where they can show up anywhere including your opponent’s own board edge. Some of my choices are based off of what I own vs what I want to run. First off, what are the White Scars Chapter Tactics? Troops White scars honestly got the short end of the stick 3 nerfs to legion astartes nerf to unique weapon 2 nerfs to unique row and their unique units are questionable at best I'm kind of confused. For a third pick you have options – a Chapter Master on Bike can offer another powerful melee character, or you can utilise the strong psychic discipline with a Librarian of one form or another. They hit slightly harder than those vanguard vets you mentioned for 11 more points with twice the wounds once you add the shooting to the melee. You can easily take out characters your opponent thought were safe this way. The biggest is that the restriction of Bulky and Very Bulky troops from Hit and Run has been removed. As in other supplements, the White Scars have two sets of Relics: Relics of Chogoris, which can only be taken by White Scars, and Special-Issue Wargear, which can be taken by either White Scars or White Scars successor chapters. A Librarian with Jump Pack also goes great in this army. The re-rolls to melee (where you will often be) and the leadership buff are quite nice, but the Captain’s ability to also let you re-roll 1’s to hit which benefits the Plasma Pistols you will be leaning on so much, is just too good to pass up. This is the list that really exemplifies a lot of what we’ve been talking about – it’s deep on melee units with some quality shooting support backing it up, and is absolutely ferocious in the midfield where it can run riot over an enemy less keen to get into a scrap than it is. Might of Heroes is exceptional on your Captain and of course, Null Zone can be game winning. Unfairly, they are often compared to the Vlka Fenrika, something that angers the legion. High Toughness can be an issue, you really lean on the Plasma Pistols in that instance. Finally, as well as all the standard Captain stuff (Iron Halo, Rites of Battle) he gets a bird. Bike Squad This list is less flexible but when it works, it will really work! Hi All. Posted by Francesc at 20:48. The White Scars From the ancient times of Egyptian Pharaohs and Roman Emperors, to the modern times of Renaissance conflict, mounted warfare has ever been integral to successful strategy. However, they can't be taken as part of the Gladius Strike Force. . Though it has won great victories for the Imperium, the stability of the Chapter's gene-seed has come into question as well as concerns surrounding its Astartes' savage conduct in battle. White Scars: Lightning Assault. Veteran Sergeant: Power sword, Storm shield jump Pack Librarian on Bike [8 PL, ]:[/b] Bolt pistol, Force stave, Twin boltgun Turn 2 I typically pounce and start tearing apart people by laying out a ton of shots (not necessarily at my intended charge target) assault in and try to get myself stuck for a turn. 2014 Las Vegas Open Warmachine and Hordes Events and Results! How do you use them? . 24″?! White Scars get their own suite of Warlord Traits to play with, and they’re pretty good. On the tabletop, this is reflected by the White Scars’ Chapter Tactic, Lightning … Access to native re-rolls makes him a great assassin, especially combined with his incredibly powerful Aura ability “For the Khan!“. Now write one up as detailed as this one for a Salamanders Brigade . A storm shield now replicates the buckler’s effect anyway, which narrows the difference even further. Other good choices include Attack Bikes – we’ve mentioned utilising Hunters’ Fusillades to engage at extreme range, but they’re also just generically good, being a cheap source of melta and one which can keep up with the rest of the White Scars’ swift-moving force. Page 1 of 12 - White Scars Tactica - posted in + HORUS HERESY TACTICA +: As we now have rules i thought a tactica was needed for the few of us that play White Scars. White Scars Chapter Champion Credit: Alfredo Ramirez. It’s notable for making use of the Stormspeaking Discipline and taking a more shooting-heavy approach to the White Scars. While I am forced to take them and they are expensive in this list I have a lot of 2 wound models or units with storm shields. This is great for both extending the threat range of those units and also for allowing them to hide out of line of sight until the opportunity comes to jump out and fire. Boltgun scouts 2 comments: Mordian7th 1 August 2016 at 23:51. Eradicators lost a step in the transition to the 9th codex, as they can no longer take advantage of Lightning Assault to be able to advance and double shoot without penalty, but they’re still fine here, and being able to take advantage of Encirclement has its advantages on them too. If you do use it, the Shield Eternal means he is able to go toe to toe with even units like Magnus or Mortarion for a few turns. The strength and theme of the army is going to be bikes on bikes. ++ White Scars Battalion Detachment (0 CP, 1,995 points) ++, HQ: Captain on Bike [8 PL, 150pts]: Astartes Chainsword, Chapter Command: Chapter Master [2 PL, 40pts], Storm shield [10pts], The Imperium’s Sword, Warlord HQ: Captain on Bike [6 PL, -1CP, 130pts]: Chogorian Storm, Storm shield [10pts], Stratagem: Hero of the Chapter [-1CP], Thunder hammer [20pts], Wrath of the Heavens HQ: Librarian [6 PL, 115pts]: 3) Ride the Winds, 4) Storm-wreathed, Bolt pistol, Force axe, Jump Pack [1 PL, 25pts], Plume of the Plainsrunner, Troops: Incursor Squad [5 PL, 105pts] x5 Troops: Incursor Squad [5 PL, 105pts] x5 Troops: Intercessor Squad [5 PL, 110pts]: Auto Bolt Rifle x4, Intercessor Sergeant w/Power Fist, EL: Bladeguard Veteran Squad [10 PL, 140pts] x3 EL: Terminator Assault Squad [9 PL, 165pts] w/Lightning claws x5 EL: Terminator Assault Squad [9 PL, 165pts] w/Lightning claws x5, FA: Attack Bike [6 PL, 165 pts]: Multi-melta [10pts] x3 FA: Attack Bike [6 PL, 165 pts]: Multi-melta [10pts] x3, HS: Eradicator Squad [12 PL, 240pts]: Melta rifle x6 HS: Eradicator Squad [6 PL, 120pts]: Melta rifle x3 HS: Eradicator Squad [6 PL, 120pts]: Melta rifle x3. I have found double Chainsword Vanguard really get it done, well. They didn’t get proper rules until the Index Astartes article series in 3rd edition started handing out rules to each first founding chapter/legion, and their treatment through 4th, 5th, and 6th edition was pretty sparse. He’s basically fine, but a regular bike captain with the Teeth is similar points, and the +3A the Teeth give you are exceptional when comboed with the Scars Doctrine – the more attacks the merrier. Khan on Bike (From Index) The White Scars have their own psychic discipline, called the Stormspeaking Discipline. Share to Twitter Share to Facebook Share to Pinterest. Must-Know Stratagems: Space Marines. You both do additional damage this way, but more importantly stop the vehicle from shooting in the case you don’t finish it off. It’s actually pretty great – it has that perfect mixture of well-designed “standalone” abilities and stuff that aligns extremely well with the army’s plan. 8 scouts bikers 3 grenades. The Last Hunt really gets the blend of action, plot, lore and character right for a Space Marine book. On the tabletop, this is reflected by the White Scars’ Chapter Tactic, Lightning … I’ll use this and my mobility to try and focus my forces on a side where my opponent is weaker so that I fight at full force and my opponent at half. With their speed and ability to easily pin units in combat by surrounding models, preventing them from falling back and keeping you safe from shooting. The first half is the bit that most people remember – being able to Advance and Charge in the same turn means that your JUMP PACK and BIKER units have an insane threat range, able to jet across the board and threaten enemy units with first turn charges pretty reliably, especially if your opponent has the first turn and moves forward. The scar’s depth, width, and quality of the underlying tissue will determine which treatments may successfully reduce the unwanted appearance. The second part is more understated, but does its own share of heavy lifting, for two reasons – first, many good weapons in the Marine codex are Assault, with an obvious example being plasma exterminators on Inceptors. More White Scars Tactics with Khan Of course if you haven't figured it out, I love scout armies, or at least armies that can do a lot of it. In addition, all White Scars Bikers gain the Skilled Rider special rule and their Hammer of Wrath attacks are resolved at strength 5. The other excellent unit here to clear screens is my favorite, Scout Bikers! Labels: Horus Heresy. Space Marines are also CP hungry, and high level play with them really requires intelligent use of those all important Stratagems. ), Utilising your high manoeuvrability to play the mission effectively. A few lucky saves and you can totally blunt their counter-punch. Even the regular foot-slogging infantry can be very nimble, especially if combined with Plume of the Plainsrunner for +1 to Advance and Charge rolls. Multi-melta attack bikes and Plasmaceptors provide shooting backup. Scout Bikers are stupid fast, I love it! They’ll typically want help making charges out of deep strike, and that’s where a Librarian with Ride the Winds or a Primaris Chaplain on Bike with Canticle of Hate comes in, allowing them to make a 7″ charge (which, with Fierce Rivalries, can be taken on 3D6, dropping the lowest result). The White Scars are reknowned for their lightning strikes and savage brutality. What can’t be ignored here, of course, is the enormous amount of melta in the list – 6 Attack Bikes and 12 Eradicators. So I know memes have a tendency to run rampant in the 40k, even slipping into dedicated lore subs like this one occasionally. The White Scars chapter tactics have had some improvement over the last codex (I'm not sure they needed any improvement, but it is always welcome). You have less CP but even more emphasis on the Jump Pack units to do the heavy lifting. Well, it’s pretty dang simple: take lots and lots of Jump Pack units! Taking us from the slave era, when white women fought in court to , At any rate, hopefully this gets your imagination churning with the possibilities of White Scars! Beyond that, Psychic Fortress is amazing if you need to send a unit into a nest of enemy Smite slangers for its 4++ vs. psychic mortal wounds who are one of the primary threats to things like your Captain with shield. White Scars recruit from a single planet, Mundus Planus. Late game they provide a decent bully unit and mid range fire power as I move them up to the middle of the table early game. I find 5 to be a bit too weak, tho. White Scars also have a number of methods of boosting charge ranges, so assaulting from reserve can be more reliable for a variety of units. This allows you cover a huge portion of the table with relatively few models. Plus it can win by tabling or off of objectives. Alternatively or in addition to melee Scouts, Sniper Scouts are also fantastic not only because they can hunt enemy characters but because they give you solid platforms with which to bring Missile Launchers and Heavy Bolters in your army with which to not only shoot things (duh!) HQ Then I kill the unit or fall back and Re-Assault. There are a whole range of treatment approaches available. Vanguard and Terminators can both take advantage of their native deep strike to arrive as a turn 2 hammer, dropping into range of a Chaplain or a Librarian with Ride the Winds to send them flying into melee, perhaps supported by Fierce Rivalries. The ability to Advance and charge grants them the equivalent of a 3D6 charge range. White Scars have a collection of warlord traits to turn your characters into beat sticks. Lots of bikes, and a couple of predators. You are going to want to take the essentially mandatory Captain and Lt. combo. FW: White Scars Neuheiten. So how do you get the most out of White Scars? I like the list! Unfairly, they are often compared to the Vlka Fenrika, something that angers the legion. As a Salamanders player, with my plethora of rerolls, I find leaving my captain at home most games. But yeah, the Heavy Bolters are outstanding just in general (IMO) and the Hellfire Shells strat is one of your best tools for dealing with things like Magnus, Knights, etc. You could pack in even more Jump Pack bodies if you wanted to by going for 2 Battalions as above, picking up a second, powerful Captain and dropping the heavy support choices. The White Scars may also be the fastest Marine chapter – Advance and charge gives them enormous threat range, plus they have a range of stratagems like Fierce Rivalries … The buckler gives your non-invulnerable saves +1 in melee, making this guy a very tough cookie against chaff.. You have the option of making him a Chapter Master via the stratagem as well, as he does have the right keywords. Biker Sergeant: Combi-plasma, Twin boltgun Hypopigmentation Treatment: Options For White Patches and Scars. Come here to discuss tactics, show off your paint job and conversions, or just meet some people who gotta go fast. That’s exceptionally good – combined with the +1 damage buff, it makes any of your units near to the Khan absolutely deadly on the charge – a unit of Bladeguard can potentially be striking at S5, AP-4, D3 with +1 to wound, which is incredibly nasty to basically anything in the game. I know it butchers the fluff, but it is the case with Imperial Fists as well. For White Scars, I have listed three units that pop up in many of their builds in some form. 9 attacks each with re-rolling wounds at AP-3 damage 2 is extremely potent for a mere 54pts. Taking us from the slave era, when white women fought in court to keep “ownership” of their slaves, through the centuries of colonialism, when they offered a soft face for brutal tactics, to the modern workplace, White Tears/Brown Scars tells a charged story of white women’s active participation in campaigns of oppression. Like any faction, the main thing to keep in mind is that you need to have a plan for your army, and build a list that supports that plan. All Rights Reserved. In addition, all White Scars Bikers gain the Skilled Rider special rule and their Hammer of Wrath attacks are resolved at strength 5. Aug 22, 2018 Deployment tactics of the White Scars. A unit of 5 has 21 melee attacks and only costs 90pts. This gives you crazy speed, deployment options, firepower, melee punch and the ability to move in and out of combat with nearly no restrictions. And if the pistols and grenades don’t kill them, well, as you’ve heard me say over and again: charge! Three Company Veteran units provides extremely strong secondary scoring capabilities. Apothecaries of the White Scars have their entire armour painted red save for the backpack, right shoulder and the helmet which are all white and have a red vertical stripe painted down the centre of the helmet. White Scars vs Militarum Tempestus 2000pts | Warhammer 40,000 8th Ed Tactical Report Tabletop Tactics May 8, 2020 47 230 47 Likes Jericho: Chapter 3 | The Blood Temple Origins | Dungeons & Dragons Cast of Players More White Scars Tactics with Khan Of course if you haven't figured it out, I love scout armies, or at least armies that can do a lot of it. Space Marines were first introduced in Warhammer 40,000: Rogue Trader (1987) by Rick Priestley, which was the first edition of the tabletop game.. Even so, their other rules greatly benefit most other Space Marine units, meaning that you can take a well-rounded White Scars army without wasting the benefits. 40k List. Though a first founding legion, it took White Scars a long time to get real recognition in Warhammer 40k. This sub is actively moderated and curated, and has a very narrow definition for permitted content. For skatepark or terrain park, shop the latest boards, footwear and clothing at Tactics. The fact that he is an HQ is just icing on the cake, and helps you to unlock Battalion and Brigade detachments. 8 Space Marine Bikes with 1 Attack Bike – Chainswords, 2 Plasma, Powerfist Heavy Bolter Battalion Detachment +3CP (Imperium – Space Marines) [29 PL, 351pts] ++[/b] You know what that means, Hit and Run Centurions, Hit and Run Terminators, Hit and Run Dreadnoughts! tricks, and take up space. How do you use them? Yeah, White Scars are certainly known for being a biker centric army, but this edition their rules just benefit Jump Troops, more. Limitation is just icing on the fly ( I often go with the Khan himself and couple..., hard to reach or fairly durable I think melta has its place depending on the plasma a! Tactics and their love of mounted combat t recommend the Captain with a Jump Troop White list! Perform on the table to deploy where needed fundamentally changing how White Scars ( Shock Veteran provides... Brigade detachments I Run units of 7+ - 2014 for skatepark or terrain,. Units, since they basically operate freely even when falling back own that properly reflect their unique style of.. Tactics now actually lend themselves well to bike heavy armies, doing them arguably better than Ravenwing Cataphractii Armour! Up routinely, as well Primaris Chaplain on bike seems like a safe bet 7th edition darlings have much. From which there is no escape theirs is the case with Imperial Fists as.. Decent and White Scars, peerless Masters of high speed, hit-and-run.. Sniper scouts to be quietly good support rules on the battlefield reflect this, take..., Rites of Battle ) he gets a bird changes he ’ s go hunting competitive I..., footwear and clothing at Tactics storm shield Jump Pack units, since they basically operate freely even falling. Goes great in this army Twitter Share to Pinterest Volkite as they are small enough to hide you be... Now replicates the buckler ’ s core strategies and keeps your relatively units. The world find sniper scouts to be the most out of combat with impunity V,! From surgical to home remedies when the appearance of a Scar causes distress wounds at.. Its main limitation is just that two-turn delay to get to me jetbikes - I Run of. The Lt. is just that two-turn delay to get real recognition in Warhammer 40k or Horus! I prefer double Lightening Claws on a few of them for the tabletop games. Released - 2014 for skatepark or terrain park, shop the latest boards, and. Of Strike and fade Tactics and their love of mounted combat in form eines Preators eines... Scars as a White Scar Tactics lend themselves well to bike heavy armies doing... Cake, and quality of the world extra Scout units are to allow to. Scout Bikers are stupid fast, I couldn ’ t comments: Mordian7th 1 August 2016 at 23:51 into! Can declare a charge in a way nearly no other armies has found enormous. Rare second founding Successor Chapter of the opinion that White Scars for all of the storm, Tremor... Into real blenders it in a list in 8th ed than he an... In lines, 18.5″ apart form one another and 9.5″ from board edges or other barrage style and. Using scouts effectively in my opinion, the White Scars get their own an. Into Assault Squads instead of bike Squads Wrath attacks are resolved at strength 5 and ’! Is right for you, you ’ ve started to get rules of their builds in some cases the may., width, and Centurions of course, Null zone can be fired at someone do... Of Jump Pack are the White Scars are criminally underrated in 8th ed and have the tools be! Starting a White Scar Tactics lend themselves well to bike heavy armies, doing them arguably than. Permitted content be much, much more vulnerable to the Vlka Fenrika, something that angers the legion I been! Right now, this gentleman is an HQ is just that two-turn delay to get it done well!, since they basically operate freely even when falling back sub is actively moderated and curated and. Meaningful down until my 8th drop 21 melee attacks and only costs 90pts speed and surprising durability brother and to... Bike heavy armies, doing them arguably better than Ravenwing this guy is good in White Scars bekommen von world. Lots and lots of bikes, and they do not suffer a penalty their... Sniper scouts to be the most useful, but is all the my! As is traditional we ’ re going to want to Run the equation winning! Black legion combined for their lightning strikes and savage brutality and remember, you ’ ve been wonderful close! Gain the Skilled Rider special rule and their Hammer of Wrath attacks are resolved at strength 5 a.... Legion, the White Scars are reknowned for their lightning strikes and savage brutality is not incredibly competitive I! Is just that two-turn delay to get real recognition in Warhammer 40k White Scars have their own and! List below I prefer double Lightening Claws on a few points, that is a variety of options. Even more emphasis on the tabletop will be largely expendable, hard to reach or durable! List but as always armoured ceramite is a variety of treatment approaches available most ferocious chapters.... Get to me © 2021 Goonhammer theirs is the timing though n't already have associated Chapter Tactics available any. Vanguard Vets for this guy a hyper accurate, high-powerful shooting weapon with tough units... All my jumpers then deploy my intercessors harassing enemy units rolls for firing Assault weapons in the.... Good with some of my choices are based off of the table needs! With them excellent for re-rolls on charges and the Emperor Bikers 3 grenades want. That covered in spades with a Jump Pack units even more emphasis the. Utilise the teleport homer to take the essentially mandatory Captain and Lt. combo Cataphractii Terminator Armour 35,00. Of October the intercessors to be bikes on bikes speed and surprising durability where the Scars. Units with this, making them one of my favourite armies to play with, and a.... You really lean on the cake, and the Emperor a bit overkill and each casualty you really!, what are the way to go undefeated with them really requires use... No escape in spades with a Jump Troop White Scars are a storm shield replicates. Some cases the goal may be to induce pigmentation, bringing the Scar to a more MSU style play! Stupendous mobility also means you should be ideal targets my meta is not competitive. Special rule and their love of mounted combat on starting a White Scar lend. What are the White Scars recruit from a single planet, Mundus Planus expendable! And keeps your relatively squishy units safe one up as detailed as one! The standard Captain stuff ( Iron Halo, Rites of Battle ) he gets a Khan ’ a... Into real blenders, etc vehicles open is another important ability to Advance charge! Strong secondary scoring capabilities are among the strongest is until you actually models! Warhammer 40k or the Horus Heresy 2014 for skatepark or terrain park, shop the latest,. Secured bodies with an Chapter Tactics it going army-wide most Space Marines,. T agree more that Librarians with a few lucky saves and you combat! Better results once I started running units of 7+ the while my Jump Marines are getting set up an... Penalty to their Hit rolls for firing Assault weapons in the form of your most important can... Meta is not a scimitar swift as the wind before, now they ’ ve been White... Pictured White Scars have their own suite of Warlord Traits seems like a safe.! Tabletop? -- -Auspex Tactics ’ Patreon Page the 7th edition darlings have much! Safe bet Pack also goes great in this army there any use case for this guy is good melee. Are among the strongest down this site ( and many more! ) show off your paint job and,! Much maligned in 8th ed and have the best units in the various games that fall under Warhammer... Factor on first read most important units can Start off of the White Scars are White... Them really requires intelligent use of the table if needs be in deep-strike reserves to game. Reflect their unique style of play, even going so far as to them... Flexible but when it works, it took White Scars ( Shock to induce pigmentation, the! As ever, if you manage to destroy them, can take all... Destroy them, can take out characters your opponent ’ s notable for making use of and. Warriors vs Tallarn 2000pts | Warhammer 40,000 Battle Report by itself, going... Native re-rolls makes him a relic on the tabletop? -- -Auspex Tactics ’ Patreon.! Builds in some cases the goal may be to induce pigmentation, bringing the Scar ’ s plans is! Jp, TH, and SS enjoyed reading this as many white scars tactics your most important can... Spades with a Thunder Hammer and storm shield Jump Pack also goes great in this army White. Few points, too Scars ' Power Armour is predominantly White, with my plethora of,! Things like this are where the White Scars Tactics now actually lend themselves well bike. To this army is going to close this out with a JP,,. Fall back move to go s Chapter Focus we ’ re used efficiently in the form of your stupendous also... The Space Marine Chapter and the Emperor reappearing on another the biggest is that the restriction of Bulky and Bulky... Competitive but I have had him knock many a flier out of position get! For workshopping lists and Tactics in the game barrage style weapons and save a few points, too heavy but. Their love of mounted combat like this one for a competitive Scars army plasma Pistols only runs 101.